• Frog Detective: The Entire Mystery Achievements
  • Frog Detective: The Entire Mystery News
  • Walkthrough *

3. Frog Detective: The Entire Mystery Story walkthrough

Case 1 - the haunted island.

Spooky ghosts have infested poor Martin's island and he needs your help, as the ghost scientists he hired haven't been able to crack the case in the two weeks they've been there!

Start by going towards the phone directly in front of you and interact with it when it starts ringing. This will initiate a conversation between Frog Detective and the Supervisor, who will tell you all about the case.

Once the call has ended, turn around and go to the table next to the door and interact with the magnifying glass to pick it up, you'll earn:

Good clicking, friend!

PICKED IT UP

One achievement down, now it's time to head to the island. Interact with the door handle, and you'll be met with a title sequence introducing you to the characters you'll meet on the island. Once you regain control, ignoring the monkey waving in front of you, turn around and interact with your boat to earn:

You haven't even solved the mystery!

TRIED TO LEAVE

Now you can go to the left and speak with Larry, who will tell you that he knows the ghostly noises are coming from the cave in the forest. To be able to investigate this cave, you'll need an explosive device to clear the cave-in. For Larry to make the explosives, he'll need: t oothpaste , some w ool , a chunk of pure gold , and some pasta (very normal materials for a very standard explosive recipe).

First, we'll get the toothpaste. After speaking with Larry, make your way through the trees in the middle of the island and speak with Mo on the left. Select the You're nervous... option, and Mo will inform you that they want to impress MysteryMonkey at the dance competition. He'll want to know what type of dance will impress them the most.

We can now stop rudely ignoring the waving monkey on the beach and after some introductions, you can select the Dance styles... option to get the information Mo wants.

Go back and speak to Mo, selecting the Dance styles... option. When you are done speaking, you'll get Mousewash mouthwash.

Now go back around to the left and past Larry, you'll find Fresh X laying on a sun lounger. Speak to them and select the Your smile... option and he'll ask for something to keep his teeth clean, in exchange for the toothpaste. Now select the Mouthwash... option and he will give you the t oothpaste.

Next up, we will get the wool. Grab the b room from the back of the centre area to the right of Mo, then turn around and to the left you'll find Noodle. Go speak to them and select the Your wool... option, they will ask you for a broom, which we have already acquired like the good investigator we are. So next select the Broom... option and you'll receive the w ool.

Now we will get the gold . F or this, we just need to speak to Martin, the sloth king of the island back in the centre area. Speak to him and select the Your nerves... option. After a nice calming visualisation exercise, he'll give you the g old .

Finally, we can get the pasta. Go to the table by Noodle and pick up the m agnet . Now go see the Koala swimming in the sea and they'll ask for a magnet, which we have once again proved our detective prowess to acquire, before even knowing why we needed it. Select The magnet... and in exchange for the magnet, you'll get a s hell. Now speak with Orbit back in the centre area. Select the Tiny Shells... option, followed by the Big Shell... option, and you'll get a m agnifying glass. Finally, go back to where Larry is and speak with Bernie next to him. Select the Secret agent... option, then the Magnifying glass... option, to get the p asta.

Now that we have all the ingredients for explosives, we can go speak to Larry. Select Explosion... , then Yes! and you'll earn:

Normal explosive ingredients.

HUSTLED HARD

You'll now be in the cave, make your way forward and speak with Finley to earn:

Aaaaaaaaah!!!!

GOT SPOOKED

After speaking with Finley, you'll emerge from the cave together and speak with Martin about the cause of the spooky noises. After some credits, you'll be asked to judge the dance competition. Once everyone is finished, you'll be presented with a menu asking you to pick the winner. Regardless of who you pick, you'll earn:

When will this game end?

PICKED A WINNER

Lastly, you'll be back at the office and the phone will ring, answer it to unlock:

Okay this is the end, right?

ANSWERED THE CALL

And that ends the first case!

Case 2 - The Case of the Invisible Wizard

An invisible wizard has moved into the town of Warlock Woods and someone has destroyed the welcoming parade made for them!

Start by answering the phone when it rings and the supervisor will give you the rundown of the case. Once the conversation is done, pick up your magnifying glass and go to leave as you did in the first case and you'll get to meet Lobster Cop, who will give you a notebook. When the conversation ends, go into Lobster Cop's office and interact with the notebook, put some stickers on it and when you are happy, select I'm done and Yep . You'll earn:

Decorate your notebook.

STICKY

Now leave Lobster Cop's office and go through the door at the end of the hallway, you'll go through a title sequence similar to the first case.

One of the achievements for this case requires you speak with everyone and exhaust their dialogue so you can complete the notebook. I will be assuming from here that you will be doing just that.

Before we attempt to solve anything, we'll get a missable achievement out of the way. Go to the right and pick up the pie between the two houses (Pie 1/5) , then speak with Victor in the hot tub behind the house on the right. After speaking with him about the wizard, you'll be given one money ( Money 1/5) . You should now have the option: Give item (lost pie) - he will refuse as you found it on the floor. You'll earn:

What were you thinking?!

GROSS

To help everyone, there will be a chain of items from one character to another, so I suggest speaking with everyone in the town to get their notebook entries and what they all want. Starting from the entrance, in clockwise order, you'll speak to: Susan, Noddy, Mary, Carlos, Mandy, and Ralph.

Now that you've spoken with everyone and found out what they all need, we can start collecting the items. First, we'll collect up the pies for Mandy. The next pie is on one of the lanterns behind where you started from ( Pie 2/5) , while the third pie is on the left side of the stage in the middle of the area ( Pie 3/5) . You'll find another pie in a flower pot in front of Mary's house ( Pie 4/5) . The last pie will be under one of the tables at Carlos' shop ( Pie 5/5) . Now you can go and return these pies to Mandy, you'll receive one money (Money 2/5) and a fresh pie.

Now go give the fresh pie to Victor and you'll get a party hat. Give the hat to Carlos and in return you'll get one money (Money 3/5) and a rug. Before moving on, now that we have three money we can buy something from Carlos' shop to earn:

Hey! Stop that!

BIG SPENDER

You'll be interrupted by the developer, who will refund the money you so recklessly spent. You'll get a picture of her in your notebook, which is required for a complete notebook.

You can now go and give the rug to Noddy, who in return will give you building supplies and one money (Money 4/5) . Go and give the building supplies to Ralph and he'll give you the last money (Money 5/5) and a hook which you can give to Susan. She will give you access to her phone, but first go and see Mary so she can successfully extort you, then you'll get a phone number. Go back to Susan's house and use the phone to call the Mysterious Number. You'll speak with Barney, who'll tell you to check the entrance to the woods. There you'll find a pair of glasses on the floor belonging to the Invisible Wizard.

Before moving on, make sure to check your notebook, the only entry missing should be the Invisible Wizard. Once you've made sure you have all the entries, go to the house to the right of Carlos' shop and enter. You'll find the wizard behind some boxes in front of you, they'll then disappear and you'll find them again by the right wall behind more boxes. The wizard will disappear yet again, this time behind the boxes on the left side of the room. They'll disappear one final time through the door that was closed on the left wall, go down the stairs and speak with them. Once you've finished, you'll get the final entry and unlock:

Complete your notebook.

EXPERT INVESTIGATOR

Now you'll have to decide to either tell the truth, or lie about what happened.

Selecting Evil Guy did it will unlock:

That's not true!!

FIBBER

While selecting Lola did it will unlock:

Faced a big moral dilemma.

SNITCH

And that's two cases down, one more to go!

Case 3 - Corruption at Cowboy County

Someone has stolen all of the hats at Cowboy Country and it's up to you and Lobster Cop (mostly you) to solve the case!

cn_Y

Follow the path to the right and you'll be greeted with an opening sequence. Once this is over, make your way towards the town and speak with Lobster Cop, you should earn:

MADE IT TO TOWN

You'll meet Sheriff Mason Mole during your conversation with Lobster Cop. He'll give you your notebook which you foolishly left behind, and Lobster Cop will instruct you to get a map, a tool , a key, and a meal for Lobster Cop.

Once you regain control, we'll get a couple of missable achievements. Firstly, we'll hop on our scooter and head towards the graveyard at the back. I found this achievement to be quite picky, but we are going to attempt to jump into the graveyard (it isn't actually possible). I found success going around to the left side of the graveyard and jumping from the side of it, just keep it up and eventually you'll get:

Oi stop that.

GRAVEYARD BREAK IN

Next up, head into the salon (first building on the right, when facing away from the graveyard) and speak with Bonnie at the counter. Select both of the options to be able to interact with the pictures on the wall. To get Bonnie's quest started, she needs a carrot and four cactus Flowers . When you have finished speaking with Bonnie, interact with all of the pictures on the wall and a mysterious ghostly image will suddenly appear in an empty space. Grab this and speak with Pistol near the entrance to the saloon. Select the A muse... option, and then Give item (ghost pic) to earn:

Try to give away a photo.

HAUNTED PHOTO

We're done with missables for now, so head up the stairs and speak with Dusty on the balcony. He'll ask for your help constructing the perfect poem. It doesn't matter how you construct the poem, he'll be happy regardless and give you some writing supplies .

Once you are done with Dusty, head out of the saloon and carry on along the same side into the shop. Interact with the carrots on the table on the right, then speak with Wendy at the counter. She wants a portrait of herself to match the others in the shop, she'll give you a photo which you can go and give to Pistol back at the saloon. He'll paint a portrait of her, which you can give to Wendy for a ladder.

Carrying on along this same side, you'll find Craig in the post office, select the The Ghost Spotters League... He'll ask for a photo of a ghost from the saloon, which we already have, so select Give item (ghost pic) and you'll get a pickaxe .

Opposite from Craig you'll find Susy, who you'll have to speak with twice because you flaked on your promise (rude!). After speaking for the second time, select the The vault... option and she'll ask for you to get her a fake ID so she can get into the vault and get you the map you need.

Moving onto the next building, just take the gloves from the desk. You'll need these to get the cactus flowers for Bonnie. now speak with Rhonda Dynamite in front of the barn, select the About being the sheriff... option and Rhonda will ask for writing supplies, select the Give item (writing supplies) option and finally select Fake ID for Susy... Now you have the ID go back to Susy, select Give item (fake ID) and you'll get the map .

Now look to the entrance to the town and you'll find a cactus on the left side with a flower on it (Flower 1/4) . Turn around and make your way back towards the graveyard and to the left of the gate there will be the next flower (Flower 2/4) . Carry on up the hill on the left side and halfway up will be another flower (Flower 3/4) . At the top of the hill you'll find Sherman, select The mine... option and Sherman will tell you he wants to get into the mine because there's gold in there. Select Give item (pickaxe) and you'll get a shovel .

Turn around and head to the other side of the graveyard, follow the path around and you'll find a well. Interact with it and you'll be able to climb down using the ladder, grab the key from the well and interact with the ladder to climb back out. Continue from the well and up the hill. At the end of this upper area will be the last flower (Flower 4/4) . N ow go back to Bonnie at the saloon and select Give item (carrots) and Give item (cactus flowers) options and you'll get the stew .

Finally we have all the items for Lobster Cop, so go speak with him. Select the I think so! option and he'll tell you to go on ahead, so interact with the locked gate, go around the back of the church and interact with the dirt pile, and you'll have found the hats! Go back to the town and you'll find everyone gathered around, after a cutscene where Frog Detective is framed for the crime, you'll unlock:

Get sent to the bad room.

BAD ROOM

Then, after some credits and more cutscenes, you'll regain control (but as Mystery Monkey) and unlock:

New playable character unlocked.

MONKEY

Enter Frog Detective's office and interact with the clue detecting powder on the desk. Turn around and use the powder on the portraits of Frog Detective, Lobster Cop, and the Supervisor to uncover the kiss marks, unlocking:

Find some secret kisses.

KISS

That's the full 1000G, so congratulations! I will be finishing the guide off, as there isn't much left to go. If all you wanted was the 1000G, then this is goodbye from me and I hope the guide was useful for you!

Moving on from the portraits, you can use the clue powder on the floor to find footprints that lead into Lobster Cop's office, follow the clue trail to the desk drawer and interact with it.

After the cutscene, you'll be back at Cowboy County. Go to the barn you found Rhonda at earlier and speak with the outlaws. Now you can turn around, enter the Sherriff's office and speak with Frog Detective. This will initiate the final cutscene.

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Detective: Stella Porta Case Trophy Guide

detective s case 3 walkthrough

Trophy Roadmap

40-platinum

Introduction

Welcome to the Detective: Stella Porta Case trophy guide! From JanduSoft , “ DETECTIVE: Stella Porta Case, puts you in the shoes of a detective who investigates three strange disappearances. “

detective s case 3 walkthrough

There is a Video Walkthrough further down if you prefer to follow this.

Text Walkthrough

If you know the game and know where things are, here is summarised what you need to collect in the quickest order – Hallway Drinks & Dizepam, Police ID, Coffee Table Bottles, Sandwiches x2, Peanut Butter & Knife, Document on the Bed (Trophy)

Order of Items (8) needed on the Evidence Board – Hallway Drinks & Dizepam – Coffee Table Bottles – Peanut Butter & Knife – Sandwiches – Corpse – Police ID

If you know the game and know where things are, here is summarised what you need to collect in the quickest order – NPC x2 (Trophy), Car Tools, Corpse Alex, Butano Bill, Butano Bottle & Regulator, Alex ID, Allergy Recipe

Order of Items (7) needed on the Evidence Board – Allergy Recipe – Butaine Bill – Alex ID – Butaine Bottle & Regulator – Corpse Alex – Car Tools

If you know the game and know where things are, here is summarised what you need to collect in the quickest order – Dirty Boots, Laptop (Trophy), Bolt Cutters & Fence, Footprints, Used Rifle & Corpse, Marie’s Body, Rifle & Ammunition

Order of Items (8) needed on the Evidence Board – Bolt Cutters & Fence – Footprints – Marie’s Body – Dirty Boots – Rifle & Ammunition – Used Rifle & Corpse

Video Walkthrough

If you liked this guide, you’ll find more on our site. You can also chat to our writers and friends by joining us on Discord with this link – Discord Invite

Trophy List

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Cowboy County

Frog detective 3.

Corruption at Cowboy County

Game Details:  Mystery, 2022

Links:   Moby Games , Steam , Adventure Gamers

Walkthrough Updated:  12/7/2022

Suggested Listening:   Give Up Now ( Ash 25 )

Answer the phone when it rings during Mary's recap. After the conversation, pick up the magnifying glass from the side table. Open the door to leave.

Answer the phone in the phone booth to talk to Supervisor, then pick up the scooter to the right of the phone booth. Use this to ride along the path through the canyon and you will eventually reach the town.

Talk to Lobster Cop and you will receive your notebook and some more details about the case MADE IT TO TOWN . Ride your scooter to the far end of town where you will find a graveyard. Go up the hill along the right side of the fence, then come back down and jump - if part of the scooter makes it over the fence line you will get an achievement GRAVEYARD BREAK IN .

Approach the scooter barn near the graveyard and look at the map outside - this will be copied into your notebook. You will now only have notes about Lobster Cop in your notebook. You need to talk to each of the others characters to fill in the rest of the pages, making sure to ask all possible questions:

  • Sherman, up on the hill to the left of the graveyard
  • Rhonda Dynamite, outside the scooter barn
  • Mason Mole, inside the sheriff's office
  • Susy, outside the bank
  • Craig, inside the post office
  • Wendy, inside the general store

Make sure you pick up the gloves from the sheriff's office. You will automatically get a bear pic when you talk to Wendy.

Enter the saloon and talk to Bonnie behind the bar and you will receive some money. Look at each of the 5 photos on the wall, then look at the new one and you will end up with a ghost pic. Now talk to Pistol and give him the ghost pic HAUNTED PHOTO . Give him the bear pic, and you will end up with a portrait of Wendy. Now head upstairs to talk to Dusty until you get a writing set.

Go back to Wendy in the general store and give her the portrait in exchange for a ladder. Next visit Craig in the post office and give him the ghost pic in exchange for a pickaxe. Go to Sherman up on the hill and give him the pickaxe in exchange for a shovel (1/4) . Give the writing supplies to Rhonda at the scooter barn, then keep talking to get a fake ID. Visit Susy outside the bank and give her the fake ID - you will get a crime map (2/4) .

Use your scooter to explore and find 4 red cactus flowers. Go to the general store and take the carrots (you will use your money). Return to Bonnie in the saloon and give her the carrots and cactus flowers to get a stew (3/4) .

Go back to the sheriff's office and talk to Mason Mole again. Now head out to the well behind the sheriff's office and use your ladder to climb down. Pick up the key (4/4) .

Use the ladder to climb back up to the surface. Return to Lobster Cop outside the graveyard. After talking to him, use the key on the padlock here and enter the graveyard. Go around behind the building and dig up the lost hats. Go back to town, where you will attend the town meeting BAD ROOM .

After talking to Supervisor, you will leave his office MONKEY . Go to Frog Detective's office and pick up the clue-detecting powder. Go back to the outside of Supervisor's office and use this on each of the 3 pictures until you see lips appear on them KISS .

Go back to Frog Detective's office and use the powder on the table, then on the footprints going to Lobster Cop's office. Open the doors and follow the footprints to the desk. Open the drawer and look at all of the clues inside.

Back in town, go to the meeting outside the scooter barn, then talk to Frog Detective in the back of the sheriff's office.

These walkthroughs may not be published or reproduced in any format without the author's prior written consent. All game titles, art and character references remain the copyright of their respective holders. View our Privacy Policy .

Walkthrough

In this article.

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Phoenix Wright Trials & Tribulations walkthrough: complete spoiler-free Ace Attorney 3 guide

The third entry in the original Ace Attorney trilogy is  Phoenix Wright: Ace Attorney - Trials and Tribulations , and in many ways you can consider it an epic and closing third chapter to many of the character stories introduced in the previous two Ace Attorney games. Originally available on GBA, they've now been ported to wide variety of modern platforms, in particular as part of the  Phoenix Wright: Ace Attorney Trilogy  package. 

The structure of this game is very similar to the previous two entries - there's no real nasty surprises here. You'll be working through investigation and trial phases of each case, trying to prove contradictions to save your clients from being wrongfully convicted. This page is a  spoiler-free walkthrough guide for Ace Attorney 3, Phoenix Wright: Trials & Tribulations  - you can follow it from the start of the game to the very end, and it's been written in such a way to minimize or completely prevent spoilers so long as you don't scroll ahead of where you're currently at.

Phoenix Wright: Ace Attorney - Trials and Tribulations sees Phoenix face off against the mysterious, mask-clad Godot. This walkthrough will guide you through the entire game.

This guide naturally follows on from our Phoenix Wright: Ace Attorney walkthrough and our Phoenix Wright: Justice For All walkthrough ; if you're playing those, head to those first as part of our wider Ace Attorney Trilogy guides section. Otherwise, use the links below to skip to whatever Trials & Tribulations case you're currently on:

  • Trial: Part One
  • Trial: Part Two
  • Investigation: Part One
  • Investigation: Part Two
  • Investigation: Part One

Case 1 - Turnabout Memories: spoiler-free walkthrough

Case 1 of Phoenix Wright: Ace Attorney - Trials and Tribulations is 'Turnabout Memories' - and this walkthrough will help you through it.

Every entry in the trilogy has a first tutorial case - but this one takes things back to the very beginning - to when Phoenix Wright himself was a suspect in a terrible crime...

Case 1, Turnabout Memories Trial 1

As with the walkthroughs to the previous two Phoenix Wright: Ace Attorney adventures, the aim is to remain as spoiler-free as possible throughout this guide. That means you'll find the answers to questions posed in the trial listed in the order that they appear, but completely out of context:

  • You'll talk through the case and as part of that conversation see the  Crime Photo 1  added to your Court Record - which is where you access evidence.
  • When prompted: "Electrocution". 
  • When asked to present a person, present the Profile of  Dahlia Hawthorne.

Phoenix's Testimony ~ The Victim and I: Witness Cross-Examination 

Next up is a cross-examination, which is a key mechanic in all of the core Ace Attorney games including Trials and Tribulations. The game will explain how it works as this is your first time doing it this game, but to be clear, you'll be presented with a series of statements. You can either 'press' statements to get more information and context, or present evidence to reveal and prove contradictions and inaccuracies in the testimony - which can unseat the testimony and help you to ruin the prosecution's case. Your first cross-examination subject is Phoenix Wright himself...

  • Press Phoenix's 4th statement: "I have never even talked..."
  • Present  Crime Photo 1  on the newly added statement "He was always walking around...", and you'll then get  Crime Photo 2  and  Coldkiller X  added to the Court Record.

Phoenix's Testimony ~ What Really Happened: Witness Cross-Examination 

Phoenix's Testimony continues:

  • Press the 2nd statement: "He was in the Pharmacology Dept...".
  • Ask "About the Pharmacology Dept."
  • Press the newly added 6th statement: "But I lost my bottle of it..."
  • Choose to "Establish Murder Method". 
  • Present  Crime Photo 1  when prompted.
  • When asked to point out, point to the hanging electrical cable above the body, and present that.

Phoenix's Testimony ~ When I Pushed the Victim: Witness Cross-Examination 

Phoenix's Testimony is straining - so it's time to go again:

  • Press the 3rd statement: "At that moment..."
  • Choose to "Ask for more details". 
  • Say "Of course it's important!"
  • Present  Crime Photo 1  against the newly added sixth statement: "After I shoved him..."
  • This concludes this segment of the Trial, and adds  Umbrella  and  Phoenix's Testimony  to the Court Record.

Case 1, Turnabout Memories Trial 2

There's a brief recess. This gives you a chance to chat to your defendant, and in the course of that conversation you'll get  Dahlia's Present  and  Newspaper Clipping , two new items for your Court Record. They'll be useful as you head back into the trial - where Dahlia will be taking to the stand.

Dahlia's Testimony ~ What I Witnessed: Witness Cross-Examination 

  • Press the 3rd statement: "Then suddenly..."
  • Choose to "Show Contradiction". Two new statements will be added. 
  • Present  Phoenix's Testimony  against the second of the two added statements: "It didn't look like..."
  • Say "There was lightning." After some chatter,  Student's Testimony  gets added to the Court Record.
  • When prompted, Present  Phoenix Wright's Profile .

Dahlia's Testimony ~ What I Witnessed, Part 2: Witness Cross-Examination 

  • Press the 1st statement to get an optional achievement in newer versions of the game.
  • Present the  Student's Testimony  evidence from your Court Record against the 5th Statement: "The cable snapping..."
  • Next, choose to present  Dahlia Hawthorne's Profile . After some chatter, the  Police Report  gets added to your Court Record.

Dahlia's Testimony ~ How I Met My Feenie: Witness Cross-Examination 

  • Press the 2nd statement: "It's like we were destined to meet..."
  • When prompted, choose to "Keep Pressing."
  • Present the  Police Report  evidence against the newly added statement: "I had come to this courthouse..."

Dahlia's Testimony ~ The Poisoning: Witness Cross-Examination 

  • Present  Doug Swallow's Profile  against the 5th statement "So you see..."
  • When prompted, choose to present the  Dahlia's Present  evidence.
  • Say "Because of that Necklace". 

After this, the testimony is functionally over, but there's a few more steps to take...

  • When asked, present  Phoenix Wright's Profile .
  • Finally, present  Coldkiller X .

That's the end of your first case - and your tutorial! Next up... a robbery. 

Case 2 - The Stolen Turnabout: spoiler-free walkthrough

The Stolen Turnabout is Case 2 of Phoenix Wright: Ace Attorney - Trials and Tribulations.

A robbery, a flamboyant costumed phantom thief, familiar faces, Phoenix's first brush with rival prosecutor Godot - the second case in Ace Attorney: Trials and Tribulations is a big one. And it all starts with a theft of an item you actually might be familiar with...

Case 2, The Stolen Turnabout: Part One Investigation

Your case starts out not with a horrifying crime or a desperate pea for help from a defendant, but with your friends, simply hanging out in your office. Pretty quickly, things take an... interesting turn.

  • You begin in the  Wright & Co. Law Offices.  After some chatter you'll get the  Treasure Exhibition Poster  added to your Court Record.
  • Once you've moved to the Basement Warehouse, you'll meet a familiar face, Adrian Andrews. Chat to her about the two topics available.
  • Pan the Basement Warehouse camera over to the right, and then examine the Golden Statue to add  Ami Fey's Golden Statue  to the Court Record.
  • With all that done, you'll be returned to the  Wright & Co. Law Offices . While here, talk to Maya about everything you can to add the  Sacred Urn  to the Court Record.
  • When you can, move back to the  Main Exhibition Hall.  Gumshoe is here. Talk about everything to get  DeMasque's Calling Card  added to your stack of evidence.
  • Talk to Atmey about everything you can.
  • Present  DeMasque's Calling Card  to Atmey.
  • Examine the sword; this adds the  Shichishito  to the Court Record.
  • Examine the Golden Statue to get an update to  Amy Fey's Golden Statue  in the Court Record.
  • Examine the Computer to get the  Camera Data  for your Court Record.
  • With all this done, return to the  Main Exhibition Hall  and take a call from Gumshoe.
  • You now need to go to the  Wright & Co. Law Offices , and from there straight to the  Detention Center.   In the Detention Center, talk to Ron DeLite about all four topics. 
  • Next, present  Mask DeMasque's Profile  to Desiree. This owns up one more topic; talk to her about it to get  Desiree's Letter  in your Court Record.
  • You can examine the two pieces of a familiar space outfit here to get an achievement in the newer versions of the game.
  • Return to the  Detention Center  and present  Desiree's Letter . 
  • Go back to the  Wright & Co. Law Offices . Talk to your compatriots and use this as an opportunity to refresh your knowledge of events.
  • Make your way to the  Main Exhibition Hall . Andrews have moved up here. Talk to her about two topics.
  • Talk to Atmey about the topics. These will reveal a Psyche Lock. If you played Ace Attorney 2: Justice For All, you know how these work - but if not, it'll be explained again.
  • When ready to tackle the Psyche-Lock, present  Maya's Magatama .

Psyche-Lock: Mask DeMasque's M.O. (Luke Atmey)

  • First, present the  Camera Data .
  • When prompted, say "Unconscious."
  • Finally, present the  Shichishito . 
  • With the Psyche-Lock broken, you can now ask about a couple more topics. Doing so will see the  Shichishito  updated in the Court Record and the  Security Camera Photo  added to the Court Record.
  • First, examine the green envelope in the lower-left. This adds the  Blackmail Letter  to your Court Record.
  • A familiar face appears! Talk to them about three topics; this will add Ron's Wallet  and the  Key Card  to the evidence pile.
  • Present the  Key Card  right away - it'll get updated in the Court Record
  • Then Present the  Blackmail Letter . You can now ask about one more topic.
  • Finally, move to the  Atmey Detective Agency  for your last bit of today's investigation. Talk to Atmey about all three topics, and examine the bag on the table if you wish... then it's trial time.

Case 2, The Stolen Turnabout - Part One Trial

And here you are, back in court and in the shoes of Phoenix Wright for the first time this game. There's a bunch of exposition, and Maya will get the Mask Demasque Publicity Photo to add to your growing pile of evidence. After that, the trial gets underway with a Cross Examination:

Gumshoe's Testimony ~ Mask DeMasque's Crimes: Witness Cross-Examination 

  • Present the  Sacred Urn  against Gumshoe's 4th statement: "His pattern is to always..."
  • When promtped, present the  Security Camera Photo .
  • You'll be asked to point out the difference; point out the neck/top of the chest area. DeMasque's Broach gets added to the Court Record. After chatter, it's time for a different testimony.

Atmey's Testimony ~ What I Witnessed: Witness Cross-Examination 

  • Present the newly-acquired  DeMasque's Broach  evidence against the 3rd statement: "Just as I began to turn..."

Atmey's Testimony ~ Fight With The Thief: Witness Cross-Examination 

  • Press Atmey's 5th statement: "His first blow struck true..."
  • Say "It was very important."
  • Present the Shichishito evidence to the new statement that Atmey adds to his testimony: "I put my back to the wall..."
  • Say that "Mr. Atmey is Mask DeMasque". 
  • Next, say it "has yet to be found." 
  • An event in the trial will update the  Sacred Urn  in them Court Record.
  • When given the chance, choose to "Show the fingerprints on the urn."
  • When prompted, present  Phoenix Wright's Profile . Hey, that's you!

Ron's Testimony ~ Mask DeMasque's Identity: Witness Cross-Examination 

  • Present  Ron's Wallet  from your court record against the 3rd statement: "I don't have an alibi..."
  • When prompted by Godot, present the  Blackmail Letter  to back up your claims. 
  • You have to bridge one more logic gap. To do so, present  Larry Butz's Profile .

This looks like the end... but this is just the beginning of the trial. Day Two's Investigation leaves you with a lot to uncover...

Case 2, The Stolen Turnabout: Part Two Investigation

After some dramatic scenes and a real change of circumstances - one might call it a Turnabout - you find yourself back on the trail in a second investigation stage of this case. Here's the step-by-step walkthrough:

  • You begin in the  Wright & Co. Law Offices.  Talk to Maya about all the topics. The  Sacred Urn  gets removed from the Court Record.
  • Go to  DeMasque's Hideout . Talk to Desiree about everything you can.
  • First, talk to Gumshoe about all the topics. These topics will add  Kane's Autopsy Report  and  Newspaper Clipping  to your Court Record.
  • Present  Kane Bullard's Profile  to Gumshoe. This allows you to talk about one more topic.
  • Searching the room, examine the File Folder on the table. This very useful discovery adds  Kane's List  to the Court Record.
  • Examine the Red Button to the right of the painting. This adds the  CEO Office Buzzer  to your evidence stack.
  • Move to the Security Room  at KB Security. Chat to Larry here about all 3 topics - one of them leads to...

Psyche-Lock: The Night of the Crime (Larry Butz)

  • Present the  Magatama  to kick off the Psyche-Lock sequence.
  • First up, present  Ron's Wallet .
  • Next, present the  CEO Office Key Card.
  • After this, you'll be able to talk to Larry about a new topic.
  • Present the  CEO Office Buzzer  to open one final topic. This adds the  Buzzer Record  to the Court Record.
  • Go to the  Main Exhibition Hall  - you'll have to first move back to the CEO's Office first.
  • From there, move to the  Basement Warehouse . Andrews is here. Talk about all 3 topics. There's some Psyche-Locks you can't break yet.
  • Go back to the  Detention Center . Talk to Ron about three topics.
  • Next, present the  Newspaper Clipping . It'll get updated in the Court Record, and open up a new topic.
  • One topic leads naturally to another, and eventually you'll get  Ron's Testimony  added to the Court Record, recording what he said.
  • After your conversation is done, the  Sacred Urn  will be re-added to the Court Record via story events.
  • Examine the cardboard box with paint on it. The  Urn Box  gets added to the evidence list.
  • On the right-hand side of the multi-screen arrangement, examine the big pink mark, which matches up to the box and urn.  Paint Marks  get added to the record.
  • We have what we need to break Andrews now. Present the  Magatama  to her. 

Psyche-Lock: The Sacred Urn (Adrian Andrews)

  • First up, present the  Sacred Urn .
  • Next, present the  Treasure Exhibit Poster . 
  • Time to use new evidence; present the  Paint Marks .
  • Follow that up by presenting the  Urn Box .
  • With this handled, talk to Andrews about the topics. This updates both the  Sacred Urn  and the  Ami Fey Statue  in the Court Record.
  • Just like that, you're out of time. It's time for the next trial.

Case 2, The Stolen Turnabout - Part Two Trial

Here you are again, back in court. There's now multiple trials going on at once, though you're only having to worry about one. Things kick off wih a testimony:

Ron's Testimony ~ My Visit to KB Security: Witness Cross-Examination 

  • Press Ron's 2nd statement: "The blackmail letter I got..."
  • When prompted, "Press Harder".
  • Press statement 3: "I'd been working for KB Security..."
  • Ask, "Why he was fired."
  • Press the newly-added statement: "He fired me for..."
  • Press the other extra statement: "The blackmail threat didn't..."
  • Say, "Yes, he would."
  • Present  Desiree DeLite's Profile . 

Ron's Testimony ~ At the CEO's Office: Witness Cross-Examination 

  • Press the 3rd statement: "If I hadn't been wearing that..."
  • Press the new statement: "I'd have been killed if I hadn't..."
  • Choose to "Press Harder".
  • Present the  Buzzer Record  against the latest newly added statement: "I panicked and..."
  • Say "I can prove it alright."
  • Present the  CEO Office Buzzer . 
  • When asked, answer "To call the security guard."
  • Then present  Luke Atmey's Profile .

A recess is called. Some events occur, and then you return to court for more cross-examination action.

Atmey's Testimony ~ The Alibi: Witness Cross-Examination 

  • Press the 2nd statement: "I had more than enough time..."
  • Press the 4th statement: "The time at which..."
  • Press the 3rd statement: "A photograph contains..."
  • Say "You bet there is."
  • When asked to, point out and present the spilled mess of paint.
  • Next, present  Ami Fey's Golden Statue .
  • Present  Luke Atmey's Profile  when given the opportunity.
  • When given the next prompt, point out and present the Timestamp of the image.

Atmey's Testimony ~ The Sacred Urn Heist: Witness Cross-Examination 

  • Present DeMasque's Calling Card  against either the 2nd ("The urn was placed...") or 3rd ("Hence, I was actually...")

Atmey's Testimony ~ Motive for Murder: Witness Cross-Examination 

  • After this testimony is made, the  Blackmail Letter  gets updated in the Court Record.
  • Present the  Blackmail Letter  against statement 3: "It was Mr. Bullard who..."
  • When prompted, present the  Newspaper Clipping .
  • Present  Luke Atmey's Profile  when asked.
  • The answer they're looking for is "A Blackmailer."
  • Keep pushing, and present the  Newspaper Clipping .
  • Say "Can't prove it."

Atmey's Testimony ~ The Last Testimony: Witness Cross-Examination 

  • You only have one shot here. Even pressing anything wrong gets a game over.
  • Press the 9th statement: "Mr. DeLite was wearing his..."

...and thus, the adventure ends. When you get the chance, present the  Sacred Urn  to finish off this story!

Case 3 - Recipe for Turnabout: spoiler-free walkthrough

Case 3 of Phoenix Wright: Ace Attorney - Trials and Tribulations is Recipe for Turnabout - here's a walkthrough to it.

Phoenix's third case in Ace Attorney: Trials and Tribulations puts the fate of a repeat customer in your hands... But who really committed murder in the fancy French Restaurant? It's time to find out. 

Case 3, Recipe for Turnabout: Part One Investigation

  • The case once again kicks off in the  Wright & Co. Law Offices.  After some chatter, the Magazine Clipping  gets added to the Court Record.
  • Move to the  Detention Center  to meet your client. Talk to them about all four topics.
  • Present the  Magazine Clipping . 
  • Make your way to  Tres Bien . Examine the Magazine rack on the right to get the  Sports Paper  for your evidence list.
  • Move back to the  Detention Center . Present the newly acquired  Sports Paper  to Maggey.
  • Move back to  Tres Bien ; there's now somebody here! Talk about all 3 topics.
  • Present  Maggey Bryde's Profile . This reveals 3 Psyche-Locks you can't yet break. 
  • Head to a new location -  Vitamin Square . Examine the the magazine on the bench to get  Job Listings  added to the Court Record. 
  • Talk to the man here in Vitamin Square about all topics... not that it does you much good. 
  • Head on over to  Tres Bien . Present the  Job Listings .
  • Chat to Gumshoe about all of the topics. 
  • Then present the  Sports Paper  - you'll lose it from your Court Record for a while. 
  • Now, present  Jean Armstrong's Profile , and then talk to Gumshoe about the new topic it unlocks.
  • Go back to  Tres Bien . There's somebody new to meet here.
  • Talk to Maya about all of the available topics; the  Lunch Special  gets added to the evidence pile.
  • In the Kitchen, examine the kitchen countertop to get the  Magatama  added to the Court Record. Curious.
  • Examine the box that's on the lower-left of the screen. The  Small Bottle  gets added to the Court Record.
  • Move back to  Vitaman Square . Examine the Scooter; that in turn adds the  Scooter  to the Court Record.
  • Talk to the man that appears - you'll discover 3 Psyche-Locks.
  • When you arrive, Gumshoe returns the  Sports Paper  to you, but with an update for your records.
  • Present the  Small Bottle  to Gumshoe - you again lose it from the Court Record.
  • Talk to Gumshoe about the final, newly unlocked topic.  Jean's Loan Contact  gets added to the evidence list.
  • Move back to  Vitamin Square , and present the Magatama  to the Old Man...

Psyche-Lock: Tres Bien Regular (Old Man)

  • First of all, present the  Lunch Special .
  • Follow up by presenting the Job Listings .
  • Next, present the  Sports Paper .
  • Finally, present  Maggey Bryde's Profile .
  • With that handled, move to  Tres Bien . Present  Victor Kudo's Profile .
  • You'll be shunted back to  Vitamin Square . Talk to Kudo here about every topic you can. Victor's Note  gets added to the Court Record.
  • Return to  Tres Bien  once more. Armstrong is here - and it's time to break another Psyche-Lock.

Psyche-Lock: Maggey's Motive (Armstrong)

  • In this Psyche-Lock, you can get an achievement by presenting incorrect evidence at each stage of this Psyche-Lock - but only in newer versions of the game.
  • First, present  Jean Armstrong's Profile .
  • Next up, present  Victor's Note .
  • Third, present  Jean's Loan Contract .
  • With the Psyche-Locks broken, present all your other evidence to Armstrong if you want that achievement. 
  • Now talk to him about the two newly unlocked topics.  Victor's Note  gets removed from the Court Record.
  • With that done, it's time to head to court once more...

Case 3, The Stolen Turnabout - Part One Trial

You'll have the usual chatter before the trial, as well as a summary of the basic facts of the case. As part of this, Glen's Autopsy Report  and the Tres Bien Floor Plans  get added to your Court Record. Then things get rolling with a police testimony...

Gumshoe's Testimony ~ The Incident: Witness Cross-Examination 

  • Press the 1st statement: "When the incident took place..."
  • Choose to "Press harder". The  Crime Photo  gets added to the Court Record.
  • Press the 3rd statement: "Traces of poison were found..."
  • Once again, choose to "Press harder". The  Coffee Cup  gets added to the Court Record.
  • Press the 5th statement: "And, um... it looks like..."
  • One last time, "Press harder". The Victim's Lottery Ticket  gets added to the Court Record - and then after that, so too do the  Apron  and the  Potassium Cyanide . 

Gumshoe's Testimony ~ The Investigation: Witness Cross-Examination 

  • Press the 3rd statement: "The victim didn't have..."
  • Press the 4th statement: "But we figured out..."
  • Choose to "Ask about the prescription bag." The  Victim's Prescription Bag  gets added to the Court Record.
  • Now, present the  Victim's Prescription Bag  against the 6th statement: "And that was it. There was..."
  • You want to "Push the medication issue." 

Victor's Testimony ~ What I Witnessed: Witness Cross-Examination 

  • Press on the 4th statement: "That's the serving girl..."
  • When given the option, "Press harder".
  • Press the newly-added statement: "There was a ribbon in her hair..."
  • When prompted, "Ask about the waitress's back".
  • This adds another line; present the  Apron  against that new statement: "There wasn't anything that they caught..."

Victor's Testimony ~ About the Victim: Witness Cross-Examination 

  • Present the  Coffee Cup  against the 5th statement: "The little fidget picked up..."

Victor's Testimony ~ Left Hand or Right Hand: Witness Cross-Examination 

  • Present the Glen Elg's Profile  against the 3rd's statement: "He was fiddling...". The  Victim's Prescription Bag  would work, too.

Victor's Testimony ~ The Final Showdown: Witness Cross-Examination 

  • Press the  Crime Photo  against the 3rd statement: "Well, the clumsy idiot..."

The trial is paused for now, though you get  Victor's Testimony  in your Court Record for your trouble. It's time to go back to the investigation.

Case 3, Recipe for Turnabout: Part Two Investigation

It's back to the investigation - which, of course, begins in th Wright & Co. Law Offices . 

  • Move to  Tres Bien . Gumshoe is here. Talk to him about as much as you can, and you'll uncover a Psyche-Lock.
  • Present Maya's Magatama . We can break this lock right away.

Psyche-Lock: The Radio (Gumshoe)

  • Simply present the  Victim's Lottery Ticket . 
  • You can now talk to Gumshoe about one more topic.  Millionaire Radio Flyer  is added to the record.
  • Present Glen Elg's Profile to get some key information off Gumshoe.
  • Talk about all of the topics.
  • Examine the papers scattered on the floor to get the  Losing Horse Race Tickets  added to the Court Record.
  • Examine the empty desk to get  Glen's Calendar  added to the Court Record.
  • Present  Glen Elg's Profile  to Lisa. This raises a new topic, but it's stopped by Pscyhe-Locks.
  • Talk to Armstrong about the topics.
  • Present  Jean's Loan Contract  to Armstrong to unlock some more topics.
  • Remember you can present all of this case's evidence to Armstrong for an achievement.
  • Move to the  Tres Bien  restaurant. After a short story event,  Gumshoe's Lunchbox  gets added to your Court Record.
  • Examine the bookshelf. The Repair Bill  is added to the evidence pile.
  • Examine the CD player to get  MC Bomber   CD added to the record.
  • Examine the box on the floor in the bottom-right -  Tres Bien Matches  get added to the Court Record.
  • Examine the clothes on the rigth of the screen. The  Paper Badge  gets added to the evidence list.
  • Once everything is found, talk to the new arrival about two topics.
  • Present  Furio Tigre's Profile . This allows you to open up a few new topics... one of which has a lot of Psyche-Locks.
  • Make your way back to  Vitamin Square . Talk to Victor about all topics. When given a choice, say "Suck it up." 
  • Talk to Maggey about the two topics.
  • Present  Victor's Testimony  to Maggey to unlock a new conversation option.
  • Finally, present  Gumshoe's Lunchbox  to Maggey. It's removed from the Court Record.
  • Talk about three topics.
  • Present the  MC Bomber  to get an update to it in the evidence.
  • Present  Violetta's Profile  to Gumshoe. This opens up a new topic of conversation.
  • At the end of the chat, another  Gumshoe's Lunchbox  gets added to the Court Record.
  • Take yourself back to  Blue Screens, Inc.  You can now break the Psyche-Locks of Lisa - so present  Maya's Magatama .

Psyche-Lock: Glen's Trouble (Lisa)

  • First, present the  Losing Horse Race Tickets .
  • Next, present the  Victim's Lottery Ticket .
  • Present  Furio Tigre's Profile  to back yourself up.
  • Then present  Glen's Calendar . 
  • Finally, present the  MC Bomber  CD from the evidence.
  • WIth her Psyche-Locks broken, you can talk to Lisa about all three topics. This also updates the  MC Bomber  in the Court Record.
  • Move to the  Tender Lender . It's time to break another set of Psyche-Locks... Present the  Magatama  to Viola.

Psyche-Lock: The Head Bandage (Viola)

  • Start out by presenting the  Repair Bill .
  • For an achievement, you can present incorrect evidence on this step on newer versions of Trials and Tribulations.
  • Present  Bruto Cadaverini's Profile .
  • Next up, you'll need to present  Furio Tigre's Profile . 
  • Prove your case by presenting the  Scooter . 
  • Finally, present  Bruto Cadaverini's Profile . Victory!
  • With her locks broken, talk to Viola about the two previously locked-off topics. The Repair Bill  gets nuked from the Court Record, but the  Medical Papers  get added to the Court Record.
  • Move back to  Tres Bien ... but you're out of time. It's time to return to the courthouse...

Case 3, The Stolen Turnabout - Part Two Trial

Gumshoe is being helpful, and so he turns up before the trial and presents you with a new court record evidence piece - the  Small Bottle . We start in court with Armstrong on the stand:

Armstrong's Testimony ~ At Tres Bien: Witness Cross-Examination 

  • Remember, if you're after that Armstrong-themed achievement, you need to press all of his statements.
  • Present  Glen Elg's Profile  against his 5th statement: "La cup, la earpiece, and la glasses..."

Armstrong's Testimony ~ The Mirror: Witness Cross-Examination 

  • Present the  Crime Photo  against the 3rd statement: "Z'at was la seat at z'e table..."
  • When prompted, point out and present the Case on the table on the left of the image.
  • Follow up by presenting  Victor's Testimony . 
  • Say "The Victim was a phony."

Armstrong's Testimony ~ In the Restaurant: Witness Cross-Examination 

  • Press the 2nd statement: "I remember la old man..."
  • Ask "What time was it?"
  • Present the  Millionaire Radio Flyer  against the newly revised statement: "I remember la old man arrived..."
  • Say "Inside Tres Bien". 
  • When prompted to, present the Kitchen on the floor plan.
  • Then present the  Small Bottle . 

Armstrong's Testimony ~ The Confession: Witness Cross-Examination 

  • Present  Furio Tigre's Profile  against the 2nd statement: "A man forced me..."
  • When prompted, present  Jean's Loan Contract .

After a fuss, the Judge calls a recess. But there's even things to do in the recess:

  • During the Recess, present the  Small Bottole  to Gumshoe. 
  • Back in court, a new witness takes the stand.

Tigre's Testimony ~ The Tiger's Alibi: Witness Cross-Examination 

  • Press statement 2: "I was tied up with business..."
  • When prompted, "Press harder." 
  • Present Glen's Calendar against the newly-added statement: "The day you'se talkin' about..."

Tigre's Testimony ~ The Victim, Glen Elg: Witness Cross-Examination 

  • Present the  Tres Bien Matches  against the 5th statement: I ain't never been to that..."

Tigre's Testimony ~ At Tres Bien: Witness Cross-Examination 

  • Present the  Tres Bien Floor Plans  against statement 2: "When I opened the door..."
  • Next up, present  Furio Tigre's Profile .
  • Present  Viola Cadaverini's Profile .

Tigre's Testimony ~ Ties to the Victim: Witness Cross-Examination 

  • Press the 6th statement: "If that waitress hadn't done..."
  • When prompted, "Ask how things would've been."
  • Present  Viola's Medical Papers  against the newly added statement: "I was after the $100,000...
  • When prompted, follow that up by presenting the  MC Bomber .
  • Present the  Paper Badge , when you can. A recess is called.

During the Recess, Gumshoe returns and hands over the  Small Bottle  again.

  • When prompted to present your final evidence, present the  Small Bottle .
  • Say the bottle contains "Potassium Cyanide". 
  • In the case epilogue, present  Gumshoe's Lunchbox  to wrap things up - and that's case 3 over and done with!

Case 4 - Turnabout Beginnings: spoiler-free walkthrough

Phoenix Wright: Ace Attorney - Trials and Tribulations' 4th case is Turnabout Beginnings, and sees you diving into a flashback. Here's our spoiler-free walkthrough.

The adventures of Phoenix Wright: Ace Attorney - Trials and Tribulations continues with the fourth case, Turnabout Beginnings. As the name suggests... this is another flashback case. It's Mia's first trial - no investigations here, all action...

Case 4, Turnabout Beginnings: Part One Trial

  • You'll begin with, and get, several Court Record items to start with.
  • Gumshoe is called to the stand.

Gumshoe's Testimony ~ Summary of the Incident: Witness Cross-Examination 

  • Press the 1st statement "On the day of the incident..." The  Victim's Note  is added to the Court Record.
  • Press the 4th statement: "The criminal stuffed her body..." A  Crime Photo  is added to the Court Record.
  • Present the  Victim's Note  to the newly-added statement: "Here's a photo of the trunk..." The  Scarf  is added to the Court Record.

Gumshoe's Testimony ~ Events on the Dusky Bridge: Witness Cross-Examination 

  • Once this testimony is over, the  Witness's Photo  is added to the Court Record.
  • Present the  Crime Photo  on the 4th statement: "Anyway, the criminal shoved the victim..."
  • When prompted, point to and present the coat of the victim. 
  • Now, present the  Scarf  to back that up. 
  • Say the "witness's testimony". 

Melissa Foster's Testimony ~ The Witness's Photograph: Witness Cross-Examination 

  • When this testimony is complete, the  Camera  is added to the Court Record.
  • Present the  Witness's Photo  on the 4th statement: "That's when I hurried..."
  • Present the Dusky Bridge Map against one of the revised statements: "She only got about 10 yards..."

Melissa Foster's Testimony ~ Running from the Crime: Witness Cross-Examination 

  • Present the Dusky Bridge Map against the 3rd statement: "I suppose that was the only way..." 
  • Present the  Witness's Photo  on the newly-revised statement: "The killer broke into..."
  • Say "It doesn't work."
  • Then say, "she put the corpse in herself."
  • Present the  Camera .
  • When prompted, present the Blue V/Victim marker on the map.
  • Present the  Victim's Note .

Drama! A recess is called. When you return to the court, you'll get a bit of an exposition dump.

  • During the chatter before the next testimony, the  Diamond  is added to the Court Record.

Melissa Foster's Testimony ~ Melissa Foster's History: Witness Cross-Examination 

  • Press the 4th statement: "Holding agrudge and killing the officer..."
  • When you can, "Press harder".
  • Choose to "Have it added to the testimony."
  • Present the Scarf against the new statement: "I guess I'm lucky..."
  • When asked, presen the  Victim's Note .
  • Present  Dahlia Hawthorne's Profile .

Melissa Foster's Testimony ~ 5 Years Ago: Witness Cross-Examination 

  • Present the  Dusky Bridge Map  on the 4th statement: "That's when Mr. Fawles tried..."
  • Next, present the  Witness's Photo . 
  • Asked why, choose to present the  Diamond .
  • As it all comes together, present  Terry Fawles' Profile .

Terry Fawles' Testimony ~ Who Terry Fawles Saw: Witness Cross-Examination 

  • Present the  Witness's Photo  against statement 3: "I watched my car..."

The case ends in a shocking manner. Then, it's back to the present - and back to Phoenix...

Case 5 - Bridge to the Turnabout: spoiler-free walkthrough

How do you finish off a trilogy in a satisfying way? Well, Phoenix Wright: Ace Attorney - Trials and Tribulations has some ideas in its final case, Bridge to the Turnabout. We have a full spoiler-free walkthrough guide to this complex case.

Here it is. The final case. And boy, is it a big one. If any case was worth following a specifically spoiler-free walkthrough for, it's this one. The first investigation phase kicks off, of course, in your office. Enjoy the ride.

Case 5, Bridge to the Turnabout: Part One Investigation

  • In the  Wright & Co. Law Offices , you'll get a slight starter on the case and get the  "Oh Cult" New Years Issue  added tom the Court Record.
  • Head to the  Main Gate . Talk about the various topics.
  • Next, make your way to the  Main Hall . Talk to Elise about the topics; you'll also get the  Hazaruka Temple Map  for your inventory.
  • Move back to the  Main Gate , and then right on to the  Suspension Bridge .
  • Then move to the  Inner Temple Gate , then finally to the  Training Hall .
  • In the Training Hall, you'll briefly meet someone. Then examine the hanging scroll to add, er,  Hanging Scroll  to your Court Record
  • Follow this up by presenting  Iris' Profile . Talk about everything you can.
  • When you meet Iris, talk to her. You'll get  Iris's Hood  for the Court Record, and discover 5 Psyche-Locks.

More story events occur... and after them, you're going to be in a significantly different situation.

  • Things pick up at the  Detention Center . Talk to Iris about all topics. Some Psyche-Locks are revealed.
  • Move to the  Suspension Bridge . Gumshoe is here; chat to him about all topics and get the  Weather Data  added to your Court Record.
  • If you're on newer versions of the game, you can also present the  Attorney's Badge  at this point as a step towards an achievement.
  • Follow this up by presenting  Iris's Profile . 
  • Next, examine the slip of paper on the floor, in the upper-left.  Note to Iris  gets added to the Court Record.
  • In the same area, examine the sword. The  Shichishito  gets added to the Court Record.
  • Down in the snow, there's a staff. Examine it to add the  Victim's Staff  to your evidence pile.
  • Move on over to the  Detention Center . Iris is here. Present the Magatama . 

Psyche-Lock: I Was Frightened (Iris)

  • To start out, present the  Note to Iris .
  • Next up, present  Phoenix Wright's Profile .
  • With those locks broken, you'll be able to talk about two topics. Do so to get  Hazakura Temple Map  and  Iris's Testimony  added to your Court Record.
  • In the Heavenly Hall, you can examine the flags in the back for the second step in the previously-mentioned achievement - but only in the newer versions of the game.
  • Talk to Larry about the three topics. The last of the three triggers a few Psyche-Locks.

Psyche-Lock: The Night of the Crime (Larry Butz)

  • First of all, present the Hazakura Temple Map.
  • Next, when prompted to point a location on the map, point at and present the Heavenly Hall.
  • Now, present  Iris's Profile .
  • Finally, prove it by presenting the  Note to Iris  evidence.
  • With topics unlocked, talk to Larry... and discover a shed load more Psyche-Locks! Geez.
  • It'd be nice to break these Psyche-Locks now, but you're out of time. It's Trial time...

Case 5, Bridge to the Turnabout: Part One Trial

This case continues in a fanservice extravaganza... as you'll see when you learn who you're up against. 

  • Before anything else happens, the  Crime Photo  gets added to the Court Record. After that, we jump straight into Cross Examination...

Bikini's Testimony ~ The Night of the Murder: Witness Cross-Examination 

  • Present  Iris's Testimony  against the 3rd statement: "So, I left Iris to help..."
  • Present  Iris's Hood  on the newly-added statement: "Iris came to the Inner Temple..."

Bikini's Testimony ~ After My Bath: Witness Cross-Examination 

  • Present  Elise's Autopsy Report  against the 5th statement: "The stabbing I saw must have..."

Bikini's Testimony ~ Further Details: Witness Cross-Examination 

  • Press the 3rd statement: "I've never seen so much blood..."
  • Choose to "Press Further".
  • Present the Shichishito on the newly-added statement: "I saw the instant in which..."

Bikini's Testimony ~ Location of the Weapon: Witness Cross-Examination 

  • Once this testimony has been made, the  Tracks Photo  gets added to the Court Record.
  • Press on the 3rd statement: "And there... I saw tracks!"
  • Choose to "Press further".
  • Present the  Tracks Photo  on the 5th statement: "Maybe they threw the weapon..."
  • Say "There is a contradiction."
  • To prove it, present the  Weather Data .
  • Next, present the  Crime Photo .
  • Finally, present  Larry Butz's Profile .

A recess is called while a new witness is called up to the stand. In the recess, there's an interesting conversation - then it's back to court.

Larry's Testimony ~ What I Saw: Witness Cross-Examination 

  • Present  Phoenix Wright's Profile  on the 4th statement: "I didn't meet anyone..."

Larry's Testimony ~ What I Saw, Pt. 2: Witness Cross-Examination 

  • Press the 4th statement: "There was still some thunder..."
  • Ask "Why didn't you call anyone?"
  • Present the  Weather Data  on the new statement: "I arrived at the bridge...."

Larry's Testimony ~ The Missing 15 Minutes: Witness Cross-Examination 

  • Press the 2nd statement: "Sketching! In front of the bridge!"
  • Choose to "Look at the sketch".  Larry's Sketch  gets added to the Court Record.
  • Present Iris's Hood  against the new statement about the sketch: "I saw Iris flying..."

Larry's Testimony ~ Proof that Iris Flew!: Witness Cross-Examination 

  • After this testimony, the  Crystal Sphere  gets added to your Court Record.
  • Present the  Photo of Elise  against the 5th statement: "After all, no on else could have..."
  • Say "Yes I can."
  • Present the  Crystal Sphere  next.
  • Finally, present the  Tracks Photo . 
  • And with that, this section of the trial is over. It's all change, and back to investigation...

Case 5, Bridge to the Turnabout: Part Two Investigation

Things are going to go at least a little back to normal as the final case of Trials and Tribulations continues to wind on...

  • After some story events, you'll find yourself on the  Dusky Bridge .
  • Move to the  Main Gate . Talk to the person here.
  • Move to the  Main Hall . Talk to the character here; on one of the topics, a bunch of Psyche-Locks appear.
  • Now a bunch of movements with little else happening. Go to the  Courtyard , then the  Main Hall , then the Suspension Bridge .
  • Examine the interesting lock at the back of the room.
  • Examine the Scroll. This updates the  Hanging Scroll  in the Court Record.
  • Talk to the character here about all the topics, including that mysterious lock.
  • Move to the  Inner Temple Gate . 
  • Examine the red item in the snow.  Kurain Master's Talisman  gets added to your evidence list.
  • Examine the Stone Lantern and the ground around it.
  • Examine the red markings on the Stone Lantern.
  • Talk to Gumshoe about all of the topics.
  • Move to the Main Gate , have a chat, and then move to the  Main Hall .
  • In the Main Hall, it's time to break Bikini's Psyche-Locks. Present the Magatama .

Psyche-Lock: Elise Deauxnim (Bikini)

  • First, present the  Kurain Master's Talisman  you just found.
  • To prove who, present the  Hanging Scroll .
  • When prompted, it's "Elise Deauxnim".
  • With the lock broken, talk to Bikini about the newly-unlocked topic.
  • Then move to the  Main Gate , and you'll be ushered to the  Training Hall ... and things begin to get weird.
  • In the Training Hall, talk to Iris. You'll uncover yet more Psyche-Locks.
  • Move to the  Heavenly Hall . Talk to the characters here - and there's even more Psyche-Locks! Everybody is keeping secrets.
  • Move to the  Main Hall . Talk to Bikini about a bunch of new topics, including some real throwbacks from the first game, Phoenix Wright; Ace Attorney . 
  • Start by talking to Gumshoe about the topics in order. The  Burnt Letter  is added to the Court Record.
  • When given the chance, choose to "Play Forensics Expert".
  • You want to Check the Staff that's in the snow, on the left.
  • Talk to Gumshoe about the new topic.  Victim's Staff  is added to the Court Record.
  • Follow up by presenting ??????'s Profile . This unlocks two new topics, and adds a new Profile...
  • Move to the  Training Hall . Iris is here. We're going to break this wide open; present the  Magatama.

Psyche-Lock: The Night of the Crime (Iris)

  • First of all, present  Bikini's Profile .
  • Next, present  Iris's Hood . You can also use  Iris's Testimony  at this step.
  • You'll be asked a question. Say "There were two of you."
  • Finally, to prove it, present  Dahlia Hawthorne's Profile . 
  • You can now talk to Iris about three new topics. Revelations are abound. But you still have one more mystery to solve...
  • Move to the  Heavenly Hall .
  • Present  Maya's Magatama  to Pearl - your final Psyche-Lock challenge of Ace Attorney: Trials and Tribulations.

Psyche-Lock: The Night of the Crime (Pearl Fey)

  • Time to tackle all five locks. Start by presenting the  Inner Temple  on the map.
  • Next up, present  Maya Fey's Profile .
  • Present the  Burnt Letter .
  • When talking about channeling, present  Dahlia Hawthorne's Profile .
  • Now present  Morgan Fey's Profile .
  • Finally, present the  Hanging Scroll . 
  • And that's it! You can now talk to Pearl about three topics for key information - and it also updates the  Burnt Letter  in the Court Record.
  • That's all you get, however - it's not down to a session in court. We're here to hold your hand...

Case 5, Bridge to the Turnabout: Part Two Trial

Before the Trial starts, you'll be conversing with Edgeworth. You get a status report. And when you enter court, Iris is taking the stand...

Iris' Testimony ~ The Real Murderer: Witness Cross-Examination 

  • Press the 3rd statement: "While Mystic Maya..."
  • Say, "There is one thing..."
  • Present the Victim's Staff  from your Court Record on the newly-added statement: "She threw her staff..."
  • Next, present  Elise Deauxnim's Profile .
  • After some chatter, the  Dagger  will be added to the Court Record.

Iris' Testimony ~ The Battle: Witness Cross-Examination 

  • Present  Elise's Autopsy Report  against the 4th statement: "That's when Mystic Maya..."
  • After more chatter, the  Stone Lantern  will be added to the Court Record.

Iris' Testimony ~ Sister Iris's Cover-Up: Witness Cross-Examination 

  • Press the 5th statement of this testimony: "Then I used the snowmobile..."
  • Choose to "Ask about the tracks". 
  • Say, "It's very important."
  • Present the  Weather Data  evidence on the 4th statement "I dragged it behind me..."

Iris' Testimony ~ Moving the Body: Witness Cross-Examination 

  • Once this testimony is first made, the  Dusky Bridge Photo  gets added to the Court Record.
  • Present  Larry's Sketch  on any of the statements you like. 
  • Say that it's "A complete contradiction". 
  • Point to and present one of the Suspension Bridge Wires shown in the sketch.
  • Present the  Dusky Bridge Photo .
  • Do it again - present the  Dusky Bridge Photo .
  • Present  Elise's Autopsy Report .
  • Present  Iris's Profile .
  • Now present  Dahlia Hawthorne's Profile .
  • Assert that "There was one..."
  • Now present  Miles Edgeworth's Profile .

To. Be. Continued. Take a breather. Do whatever you need. And get ready for the rollercoaster to continue when you return to trial... which, of course, continues with testimony.

Dahlia's Testimony ~ The Plan: Witness Cross-Examination 

  • Press all 5 of the statements in the order they were given. 
  • After pressing all 5, a new statement is added.
  • Present  Mia Fey's Profile  against the added 6th statement: "Do you understand why..."
  • Present the  Hazakura Temple Map  when you get the opportunity to do so.
  • Say "In this very courtroom."
  • Now present  Maya Fey's Profile . 
  • Major events take place. The  Victim's Staff  gets updated in the Court Record.

There's another to be continued stinger - they're really making the most of this drama - and then you're back in court.

  • During pre-testimony chatter, you get some results back, updating the  Dagger  in the Court Record. Then, a new witness takes the stand...

Maya's Testimony ~ At the Inner Temple: Witness Cross-Examination 

  • Press on the 2nd statement: "Suddenly, someone struck..."
  • Choose to "Press her harder". 
  • Press the 4th statement: "I think I screamed..."
  • Choose to ask about "My last hope."
  • Present the  Stone Lantern  on the new statement: "I could see a man..."
  • Present  Godot's Profile . 

Maya's Testimony ~ The Killer: Witness Cross-Examination 

  • Press the all of the statements, in order, 1-5. 
  • Then, press the 2nd statement again: "By the time I got back to the garden..." Maya adds a new statement.
  • Present the  Stone Lantern  on the new statement: "I think it was for my sake..."
  • Announce that "The killer didn't notice it."
  • Go ahead and present  Godot's Profile  once again.

Maya's Testimony ~ After the Incident: Witness Cross-Examination 

  • Press the 5th statement: "He found Pearly first..."
  • Choose to ask about "Godot's Investigation". 
  • Present the  Hanging Scroll  on the 4th statement: "That's when Mr. Godot..."
  • Present the  Burnt Letter . 
  • Finally, present  Mia Fey's Profile .

Maya's Testimony ~ The Time of the Murder: Witness Cross-Examination 

  • Press the 1st statement: "...Just before it happened..."
  • Choose to "Press harder".
  • Press the 5th statement: "...Just at that moment..."
  • Say, "There is a contradiction."
  • Present the  Dagger . 
  • Finally - say it with your chest - present  Godot's Profile . 
  • When you get the chance, after the trial, present  Peal Fey's profile . 

And that's it! You're completed yet another Ace Attorney adventure, and the final in the Phoenix Wright: Ace Attorney Trilogy - and now the adventure continues with Apollo Justice. If you're moving straight on, head to our Apollo Justice: Ace Attorney Walkthrough guide ! For now, however, bask in your victory, and in hbow all those stories so perfectly tied up together. Congratulations!

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Sherlock Holmes Consulting Detective: Case 3 – Cheats

Pc macintosh, know something we don't.

You can submit new cheats for this game and help our users gain an edge.

Have We Been Fooled?

You can submit a problem report for any non-working or fake code in the lists above.

Hello from the gaming side.

[detective s] case no. 1 walkthrough.

Walkthrough for the first case in Detective S : Mystery game & Find the differences, Weapon that disappeared.

Table of Contents | Previous Story 1

Find evidence

Mr Choi’s vehicle

detective s case 3 walkthrough

B1 parking lot around Mr. Choi’s vehicle

detective s case 3 walkthrough

B1 parking lot

detective s case 3 walkthrough

Entrance of the parking lot

detective s case 3 walkthrough

CEO Kim’s office

detective s case 3 walkthrough

Choi’s office

detective s case 3 walkthrough

CCTV at the entrance of the parking lot

detective s case 3 walkthrough

CCTV at the entrance of W Construction

detective s case 3 walkthrough

CCTV at B1 parking lot

detective s case 3 walkthrough

Interrogate

  • From the CCTV According to the CCTV
  • I would like to hear your opinion on the “bloody water pipe” You repaired the water pipe
  • “Agreement for Subcontracting Building Construction Standard” document had your signature
  • “photo” of the victim and the woman deteriorated because of the affair
  • From the CCTV I heard that R Mart is closed today
  • “earring” that’s the same design as your earrings Do you know the owner
  • In your office Why did you lend your name to CEO Kim?
  • “Golf club with blood on” Besides, the shape of the golf club is also awkward
  • suspicious “footprints” you are wearing shoes. Could you show us the outsole?
  • There was a poster So is that why the relationship with the victim worsened suddenly?
  • From the CCTV Mr. Kwak, why did you accept the money from Ms. Park
  • you were the last person to witness the victim the relationship between you two wasn’t good

moshimushi.wordpress.com

Weapon Water pipe (2nd row, 2nd evidence from the left)

Motif Agreement for Subcontracting Building Construction Standard (1st row, 3rd evidence from the right)

Suspect Mr. Kim moshimushi.wordpress.com

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Chinatown Detective Agency: The Curious Case Of Crystal Clear Walkthrough

Amira Darma's journey takes an Erin Brockovich-Esque turn in Chinatown Detective Agency's third tutorial case!

Quick Links

Meet with carl pan, arrive at the crystal clear party in bukit timah, interview partygoers to find your next lead, hack laetitia's email to find evidence of government collusion.

The Curious Case Of Crystal Clear takes everything you've learned from the first two Chinatown Detective Agency cases and puts them to the test. Time is of the essence this time around, so you'll need to travel quickly, research quickly, and find solutions quickly to succeed.

Related: Chinatown Detective Agency: Improving Your Online Search Techniques

This case opens with a mysterious message from a potential client named Carl Pan . He does not disclose much, only that he requires you to investigate something very urgent that he cannot discuss over email. Furthermore, he asks you to meet him at Bus Stop CT14, St. Andrew's Road, Civic District, at 11:00 pm .

Amira talks to a Crime Scene Investigator where Carl Pan was murdered in the Civic District in Chinatown Detective Agency.

Your first task is to meet Carl Pan at the Bus Stop in the Civic District. At this point, you likely know the drill. First, take the subway to the Civic District. Then, you'll find the icon for the Bus Stop on the left side of the screen.

Unfortunately, once you get to the Bus Stop, you'll discover that someone murdered Carl Pan. Finding a culprit and motive will become your primary objective from this point.

An email from a clerk named Annie, inviting Carl Pan to a party in Bukit Timah. Chinatown Detective Agency.

After some convincing, a police investigator will invite you back to the station to give a statement. After that, time will pass to the next cutscene. Luckily, Amira got a free chance to reset Carl Pan's email password when an evidence room clerk went to the bathroom.

Coincidentally, Carl Pan's email account will provide the next lead in the case. One email, in particular, is an invitation to an exclusive party in Bukit Timah. But, more importantly, this event is time-specific, starting on the same day at 19:00 (7:00 pm) and ending at 23:30 (11:30 pm). If you miss this window, you'll fail the mission and restart from the last saved point, so be punctual!

The exterior of the Marlowe Residence in Bukit Timah in Chinatown Detective Agency.

You can get to Bukit Timah through the subway map. After arriving, you'll likely have a while until the party. Use the WAIT function to speed up time to 19:00. At this point, you should be able to click on the Mansion Courtyard icon at the Marlowe Residence and enter the party.

Related: Chinatown Detective Agency: A Picnic At Midnight Case Walkthrough

Amira chats with Laetitia Marlowe at a party in her mansion courtyard in Chinatown Detective Agency.

Amira will go undercover as a journalist during the party, searching for more information. Your goal is to talk to as many people as possible to learn more about Carl Pan's murder and Crystal Clear. This point is when the game introduces dialogue options in conversation.

Each person you talk to has the option to discuss either Crystal Clear or Carl Pan . It's helpful to ask about both . You'll especially learn a lot about the Crystal Clear initiative, which plays a significant role in this case. Your conversations will lead you to Sal Sim . She will reveal two crucial details: the Crystal Clear initiative will create water disparity between classes, and Carl Pan was a whistleblower that Crystal Clear found dangerous.

Your last conversation will be with Laetitia Marlowe, the CEO of Crystal Clear . She will cut your conversation short and address the partygoers. Her speech reveals that Crystal Clear is a new subscription plan to provide the upper class with nutrient-fortified water adorned with microscopic gold flecks.

After her speech, you'll get a chance to talk in-depth with Laetitia. She'll be upfront about Crystal Clear. However, when it comes to Carl Pan, Laetitia will start to get cagey. She'll deny knowing who he is and cut your interview short.

Amira attempts to hack into Laetitia Marlowe's email account in Chinatown Detective Agency. Under the game screenshot is a Google search citing Chang Jiang, the local name for Asia's longest river.

After Amira's exchange with Laetitia, it will become clear that National Water and Crystal Clear are working together in a scheme that will deprive many of Singapore's people of an essential need. First, however, she'll need evidence to prove it. Unfortunately, that evidence is likely on Laetitia's computer. Luckily, Amira finds an excuse to go into Laetitia's home since all the outdoor lavatories are full.

You'll only get five minutes to hack into Laetitia's email, so it is vital to be as efficient as possible. Therefore, we recommend you head straight to her computer. Interacting with other items in her study is unnecessary.

You'll need Laetitia's password to enter her email. Luckily, there is a hint right under the text field: Asia's longest river (local name) . So if you enter this exact text into a search engine, your first result should be the Yangtze River, locally known as Chang Jiang .

Once you hack into Laetitia's emails, quickly skim through the messages from Hafez Ahmed and Gerald Chen . These messages reveal that National Water and Crystal Clear are poisoning the water supply , and Laetitia Marlowe was given a heads up from Gerald Chen about Carl Pan's whistleblowing.

An email from Hafez Ahmed to Laetitia Marlowe describing the nature of the Crystal Clear initiative in Chinatown Detective Agency.

The case against National Water and Crystal Clear will blow wide open. In addition, this discovery will get you in contact with another recurring client, Keeran Iyer .

Furthermore, your last tutorial case will close, and the game will take you through the end of the prologue, including a mysterious bombing with the coded message :

The hand that wields the flaming sword is burned by a fire that knows no master.

Next: Chinatown Detective Agency: A Stamp Of Approval Case Walkthrough

ScorpioOfShadows

DETECTIVE - Stella Porta case - Walkthrough | Trophy Guide | Achievement Guide

detective s case 3 walkthrough

Difficulty: 1/10

Duration: 13 minutes

Offline trophies: All

Online trophies:  None

Minimum number of playthroughs: 1

Number of missable trophies:  0

Number of trophies that would require long backtrack or replay in case you missed them: 0

Price: 10.99 € / 10.49 $

Trophies:  23 (1P, 9G, 3S, 10B)

DETECTIVE: Stella Porta Case, puts you in the shoes of a detective who investigates three strange disappearances.

In all cases there is a contract signed by the disappeared, that contract is from an organization called ""Stella Porta"".

Each case presents a completely different scenario, but they all seem to be connected in some way, as a detective your job is to solve the cases and find the connection between them.

As a police detective, you must reach the crime zone and collect all the evidence you see, these evidence will help you later to solve the case.

Anything is important, details, objects, conversations, you will need to be observant in order to move forward.

- Three different cases.

- You will have to mark the evidence and photograph it.

- Once you have the evidence, you must go to your office and order it to solve the case.

DETECTIVE: Stella Porta Case, is dark and macabre, showing unfiltered contemporary social reality.

This product entitles you to download both the digital PS4® version and the digital PS5® version of this game.

Trophy Guide | Achievement Guide

Detective: Stella Porta Case

DETECTIVE - Stella Porta case is an adventure game developed by K148 Game Studio and published by JanduSoft.

In terms of trophies, it is an easy and fast game:

Find the clues in all 3 scenes and then return to the police station, putting the pictures in order in the timeline

Last scene, is a short one, in which you need to find the Stella Porta

All the trophies are story related, as long as you find all the 12 or 13 clues from each scene and read the laptop near the end before going through the portal

The journey begins

Welcome detective.

Three is to many

Arrive at the crime scene.

First blood

Find the first corpse.

Find the fake police badge.

Stella Porta One

Find the first Stella Porta contract.

Arrive at the police station.

Opposite poles

Reach the second crime scene.

Citizen collaboration

Ask your neighbour.

Theme Hospital

Find the medical prescription.

Find Alex's corpse.

Here we go again

Return to the police station again.

Collateral damage

Arrive at third crime scene.

The net is a weapon

Read the extremist forum.

From behind

Find the broken fence.

Dirty boots

Find the dirty boots.

Arrive at the office for the third time.

You are in the right place

Reach the coordinates.

Find the cultist's lair.

Read the cultist's laptop.

Open your eyes

Use the door lever.

Go towards the light

Discover the portal.

Caged animal

Cross the portal.

Trophy Roadmap

The journey begins - Welcome detective.

Three is to many - Arrive at the crime scene.

His face - Find the fake police badge.

First blood - Find the first corpse.

Stella Porta One - Find the first Stella Porta contract.

Back home - Arrive at the police station.

Opposite poles - Reach the second crime scene.

Citizen collaboration - Ask your neighbour.

Find alex - Find Alex's corpse.

Theme Hospital - Find the medical prescription.

Here we go again - Return to the police station again.

Collateral damage - Arrive at third crime scene.

The net is a weapon - Read the extremist forum.

Dirty boots - Find the dirty boots.

From behind - Find the broken fence.

Third time - Arrive at the office for the third time.

You are in the right place - Reach the coordinates.

Den - Find the cultist's lair.

The truth - Read the cultist's laptop.

Open your eyes - Use the door lever.

Go towards the light - Discover the portal.

Caged animal - Cross the portal.

Detective: Stella Porta Case - Detective: Stella Porta Case

  • Trophy Guide
  • Walkthrough
  • Achievement Guide

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  • Walkthrough

Unsolved Case Episode 3: Clue on Fire – Walkthrough

Unsolved Case Episode 3: Clue on Fire - Walkthrough

Unsolved Case Episode 3: Clue on Fire – The walkthrough begins with a massive explosion sweeping through a steel mill, killing and injuring hundreds of workers. The plant could not be repaired after the explosion and was forced to close, leaving people without work. The press called the explosion an accident caused by the negligence of some workers. You have to find out how it really happened. If you are stuck and don’t know how to get through any of the locations, on our website you can watch the walkthrough of the game Unsolved Case 3: Clue on Fire, and find out what will happen in the next series.

Here you can watch the full walkthrough of the game Unsolved Case 3: Clue on Fire, namely the main plot.

detective s case 3 walkthrough

  • Talk (R), receive ENVELOPE.
  • SYMBOL and LETTER from ENVELOPE.
  • Take CHAIN, place SYMBOL (S).
  • Easy solution (T): (2-6)-(3-9)-(4-8).

detective s case 3 walkthrough

  • Hard solution (U): (2-7)-(3-11)-(4-9).
  • Take FOLDER (V).

detective s case 3 walkthrough

  • Take CAMERA (W).
  • Place FOLDER. Print, take MAP (X).
  • Place MAP and LETTER for puzzle (Y), receive CALENDAR.
  • Take LOCKPICKS 1/2 and CORKSCREW.

detective s case 3 walkthrough

  • Place CALENDAR, take POSTER (Z).
  • Select 1 or 2 (A). Note: option 1 unlocks a chain.
  • Offer POSTER (B).

detective s case 3 walkthrough

  • Take note, LENS and WIRE CUTTERS (D).
  • Take CUE with WIRE CUTTERS (E).
  • Use CUE (F), take LOCK (G).

detective s case 3 walkthrough

  • Place CHAIN and LOCK, take TWEEZERS and TOOLKIT (H).
  • Open, place TOOLKIT (I).
  • Easy solution: start (J) – finish (K).

detective s case 3 walkthrough

  • Hard solution: start (L) – finish (M).

detective s case 3 walkthrough

  • Take DOOR HANDWHEEL, use CORKSCREW (O).
  • Take INSTANT FILM (P).
  • LENS and INSTANT FILM on CAMERA, receive CAMERA WITH INSTANT FILM.
  • Use CAMERA WITH INSTANT FILM (Q), receive PHOTO.
  • Go to Hourglass Bar.

detective s case 3 walkthrough

  • Offer PHOTO for puzzle (R).
  • Select 1 or 2 (S). Note: option 1 unlocks a chain.
  • Receive VOLUME BUTTON.
  • Place and press VOLUME BUTTON, take HANDLE (T).
  • Go to Alley.

detective s case 3 walkthrough

  • Place HANDLE, take PENKNIFE. Take COIN with TWEEZERS (U).
  • Use COIN (V).

detective s case 3 walkthrough

  • Easy solution (W): Z-A-Xx2-Z-X-Y-Z-Yx2-Z-Y-X-A-X-A-Z-Yx2-Z-A-X-Ax2-Zx2-X-A.
  • Hard solution (W): Z-A-Y-Z-X-Yx2-Z-X-Y-X-A-Y-Zx2-X-Y-X-Ax2-X-Y-Z-Y-Z-A-X-Ax2-X-Ax2-Z.
  • Take note and KEY FOB (B).

detective s case 3 walkthrough

  • Take LOCKPICKS 2/2 with KEY FOB (D).
  • Use LOCKPICKS (E).

detective s case 3 walkthrough

  • Easy solution (F).
  • Hard solution (G).
  • Take DISCHARGED TASER and EARL’S ID (H).

detective s case 3 walkthrough

  • Show EARL’S ID (I).
  • Break free (J).

detective s case 3 walkthrough

  • Take STOOL (K).
  • Use STOOL (L).
  • Untie (M), receive ROPE.
  • Select 1 or 2 (N).
  • If you’ve selected 2, skip the steps marked with below.
  • Take BAG (O).

detective s case 3 walkthrough

  • Take FRAME PATTERN 1/2 and GLUE (Q).
  • Use GLUE, take MASK (R).
  • Place MASK (S).

detective s case 3 walkthrough

  • Easy solution (T): 3-4-5-2-6-1.
  • Hard solution (U): 8-6-4-5-7-2-3-1.
  • Take SKULL AMULET (V).

detective s case 3 walkthrough

  • Take note and HINT (W).
  • Place SKULL AMULET, take FLASHLIGHT (X).
  • DISCHARGED TASER, DOOR HANDWHEEL and PENKNIFE from BAG.
  • Place DOOR HANDWHEEL and HINT (Y).

detective s case 3 walkthrough

  • Solution (Z).

detective s case 3 walkthrough

  • Select 1 or 2 (B). Note: option 1 unlocks a chain.
  • Take note, VALCODER 1/2, PLASTICINE and BATTERIES (C).
  • BATTERIES on DISCHARGED TASER, receive SHOCKER.
  • Take note, use SHOCKER for puzzle (D). Receive GEAR.
  • Place GEAR (E).

detective s case 3 walkthrough

  • Take PUMP and WOODEN PYRAMID (G).
  • Use PENKNIFE, take EMPTY PAINT CAN (H).
  • Place EMPTY PAINT CAN (I), take WRENCH and VALCODER 2/2 (J).

detective s case 3 walkthrough

  • Use FLASHLIGHT, take MAGNET (K).
  • Make AMULET MOLD with PLASTICINE (L).
  • Walk down twice.

detective s case 3 walkthrough

  • Use WRENCH, take SAW and TONGS (M).
  • Use TONGS, take HANGER (N).

detective s case 3 walkthrough

  • Use MAGNET for puzzle (P), receive HACKSAW.
  • Use HACKSAW, take SMALL KEY (Q).
  • Use SMALL KEY, take FRAME PATTERN 2/2 (R).

detective s case 3 walkthrough

  • Place FRAME PATTERN (T).
  • Easy solution (U): (3-6)-(1-6)-(2-6)-(3-6)-(4-7)-(4-6)-(5-9)-(5-7)-(4-8)-(4-10)-(4-9).
  • Hard solution (V): (7-14)-(1-14)-(7-8)-(4-10)-(2-10)-(4-8)-(3-14)-(4-14)-(7-10) -(5-12)-(5-10)-(5-14)-(5-11)-(5-13)-(6-12)-(5-12).
  • Take notes (W).
  • Go to Factory Hall.

detective s case 3 walkthrough

  • Turn HANGER into METAL HANGER.
  • Place VALCODER and METAL HANGER (X).
  • Easy solution (Y): A-Z-Bx5.
  • Hard solution (C): Ex11-Dx2-Gx5.

detective s case 3 walkthrough

  • Use ROPE (H).
  • Take note, BOMB INSTRUCTION and SCREW (I).
  • Place SAW and SCREW, push button. Take note, LIGHTER and HOSE (J).

detective s case 3 walkthrough

  • HOSE on PUMP.
  • Place PUMP, take PLANK (L).
  • Place WOODEN PYRAMID and PLANK for puzzle (M), receive VALVE.
  • Place VALVE, take COMB (N).

detective s case 3 walkthrough

  • Use COMB, take note and IRON BAR (O).
  • Use AMULET MOLD and IRON BAR, use tongs. Take STAR (P).
  • Go to Abandoned Area.

detective s case 3 walkthrough

  • Place STAR, take PEGS (Q).
  • Take note, place PEGS (R).
  • Easy solution (S).
  • Hard solution (T).
  • Take LEMON (U).

detective s case 3 walkthrough

  • LIGHTER and LEMON on BOMB INSTRUCTION.
  • Place BOMB INSTRUCTION (V).
  • Easy solution (W).
  • Easy solution (X). 2-3-5-7-1.
  • Easy solution (Y): Ax2-B-C-B-Ax2-B-Ax2-B-C.

detective s case 3 walkthrough

  • Hard solution (E).
  • Hard solution (F): 3-7-9-1-4.
  • Hard solution (G): Hx3-I-H-Kx2-H-I-J-Ix3-H-Ix2-J.

Congratulations! You have completed the game Unsolved Case Episode 3: Clue on Fire.

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detective s case 3 walkthrough

IMAGES

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